AR & desktop

Smoke that billows, sparks that arc

Twenty-seven effect types — smoke that billows, sparks that arc, blossom that flutters down.

Pick a preset, then tap the button.

The roster

Twenty-seven types, six groups

You pick the thing you want rather than building it from a generic emitter. Each type carries its own behaviour, so it already moves the way it should.

Atmosphere

Smoke, Steam, Fog, Clouds, Ground mist and Dust motes — the air in a room or a valley.

Fire & heat

Fire, Embers, Sparks, Ash and Explosion, each rising, arcing or cooling as it should.

Water & weather

Rain, Snow, Splash, Spray and Bubbles for anything wet or falling.

Nature & debris

Falling leaves, Blossom, Pollen and Debris that tumble, drift and settle.

Magic & stylised

Glints, Fireflies, Magic motes and Portal swirl, owing nothing to physics.

Celebration

Confetti, Streamers and Fireworks for the big moments.

Tune

Make each one your own

Only the dials that matter

Choose Steam and you get Heat, Wispiness and Dissipation — not a gravity slider that does nothing.

Fire on tap or on load

Trigger an effect when a viewer taps, or set it running the moment the scene opens.

They notice the world

Turn on particle physics and smoke gathers under a ceiling and pours out of a doorway instead of drifting through the wall.

Design in isolation

Open one effect on its own, against a plain backdrop, with a live preview and its full control set.

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