AR & desktop

Smoke, fire, weather and confetti

Twenty-eight effect types: smoke that billows, sparks that arc, blossom that flutters down.

Pick a preset, then tap the button.

The roster

28 effects, on six shelves

Start from the one that is already the thing you want, then make it yours. Nothing here is a preset over a general-purpose emitter. Each type is its own effect, with its own behaviour and its own controls.

Atmosphere

Soft, slow and volumetric — the air in a scene. Smoke, Steam, Fog, Ground mist, Clouds, Dust motes.

Fire & heat

Anything hot, from a candle flame to an explosion. Fire, Sparks, Embers, Ash, Explosion.

Water

Falling, splashing and rising water. Rain, Splash, Spray, Bubbles, Snow, Water.

Nature & debris

Things that tumble and settle — leaves, petals, debris. Falling leaves, Blossom, Pollen, Debris.

Magic & stylised

Stylised sparkle with no real-world reference. Glint, Fireflies, Magic motes, Portal swirl.

Celebration

Confetti, streamers and fireworks. Confetti, Streamers, Fireworks.

Tune

Make each one your own

Dials that mean something

Every type has its own controls: Rise and Billow on a plume, Blink on a firefly, Spin and Pull on a portal. Each comes with named settings to start from.

Fire on tap or on load

Trigger an effect when a viewer taps, or set it running the moment the scene opens.

They notice the world

Turn on particle physics and smoke gathers under a ceiling and pours out of a doorway instead of drifting through the wall.

Your own artwork

Give the particles an image of your own, or an animated sprite sheet, and they will play it.

Tuned against the real scene

The Design tool edits the effect the scene actually renders, over a metre grid, so what you tune is what a visitor sees.

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