Smoke, fire, weather and confetti
Twenty-eight effect types: smoke that billows, sparks that arc, blossom that flutters down.
Pick a preset, then tap the button.
The roster
28 effects, on six shelves
Start from the one that is already the thing you want, then make it yours. Nothing here is a preset over a general-purpose emitter. Each type is its own effect, with its own behaviour and its own controls.
Atmosphere
Soft, slow and volumetric — the air in a scene. Smoke, Steam, Fog, Ground mist, Clouds, Dust motes.
Fire & heat
Anything hot, from a candle flame to an explosion. Fire, Sparks, Embers, Ash, Explosion.
Water
Falling, splashing and rising water. Rain, Splash, Spray, Bubbles, Snow, Water.
Nature & debris
Things that tumble and settle — leaves, petals, debris. Falling leaves, Blossom, Pollen, Debris.
Magic & stylised
Stylised sparkle with no real-world reference. Glint, Fireflies, Magic motes, Portal swirl.
Celebration
Confetti, streamers and fireworks. Confetti, Streamers, Fireworks.
Tune
Make each one your own
Dials that mean something
Every type has its own controls: Rise and Billow on a plume, Blink on a firefly, Spin and Pull on a portal. Each comes with named settings to start from.
Fire on tap or on load
Trigger an effect when a viewer taps, or set it running the moment the scene opens.
They notice the world
Turn on particle physics and smoke gathers under a ceiling and pours out of a doorway instead of drifting through the wall.
Your own artwork
Give the particles an image of your own, or an animated sprite sheet, and they will play it.
Tuned against the real scene
The Design tool edits the effect the scene actually renders, over a metre grid, so what you tune is what a visitor sees.