Smoke that billows, sparks that arc
Twenty-seven effect types — smoke that billows, sparks that arc, blossom that flutters down.
Pick a preset, then tap the button.
The roster
Twenty-seven types, six groups
You pick the thing you want rather than building it from a generic emitter. Each type carries its own behaviour, so it already moves the way it should.
Atmosphere
Smoke, Steam, Fog, Clouds, Ground mist and Dust motes — the air in a room or a valley.
Fire & heat
Fire, Embers, Sparks, Ash and Explosion, each rising, arcing or cooling as it should.
Water & weather
Rain, Snow, Splash, Spray and Bubbles for anything wet or falling.
Nature & debris
Falling leaves, Blossom, Pollen and Debris that tumble, drift and settle.
Magic & stylised
Glints, Fireflies, Magic motes and Portal swirl, owing nothing to physics.
Celebration
Confetti, Streamers and Fireworks for the big moments.
Tune
Make each one your own
Only the dials that matter
Choose Steam and you get Heat, Wispiness and Dissipation — not a gravity slider that does nothing.
Fire on tap or on load
Trigger an effect when a viewer taps, or set it running the moment the scene opens.
They notice the world
Turn on particle physics and smoke gathers under a ceiling and pours out of a doorway instead of drifting through the wall.
Design in isolation
Open one effect on its own, against a plain backdrop, with a live preview and its full control set.
Explore more features
All featuresFluids
Water that knows what is under it — deepening with depth, foaming against rock, rippling where you touch it.
World building
Sky, fog, god rays and weather — the difference between a set of objects and a place.
Mesh Builder
Build your own props from simple shapes, then roll a whole kit of variations from one.