Materials & surfaces

How surfaces look

Primitives and many model surfaces are controlled by three core sliders plus a colour and an optional texture:

  • Metalness (0–1) — how metallic the surface is.
  • Roughness (0–1) — matte at 1, mirror-smooth at 0.
  • Opacity (0–1) — fully transparent through to solid.
  • Colour and an optional uploaded texture image.

Start from a preset, then adjust. Glass and metal presets pick up the scene’s environment reflections, which are always on, so they read correctly out of the box.

Metalness 0, roughness 0.85 — a flat, non-reflective everyday surface.

Metalness 0, roughness 0.25 — a clean shine without being metallic.

Metalness 1, roughness 0.15 — a polished metal that shines under the scene’s reflections.

Metalness 0.9, roughness 0.55 — a softer, satin metal.

Roughness 0.5, opacity 0.4 — a translucent, diffused glass.

Roughness 0.05, opacity 0.2 — a crisp, see-through glass.

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